<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6101485113353922435</id><updated>2012-02-16T09:29:37.380-08:00</updated><title type='text'>aag bridge</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://aagbc.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://aagbc.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6101485113353922435.post-8059160170335613865</id><published>2008-03-14T08:47:00.000-07:00</published><updated>2008-03-14T09:03:43.639-07:00</updated><title type='text'>Main Bridge Crossing</title><content type='html'>Bridge Crossing is one of the most familiar maps of America's Army and available since the very first version of AA. Cos this is one of the most played maps, you will be confronted will lots of annoying spam and dropshots, ... why not give them a peace of their own medicine!? ;)&lt;br /&gt;&lt;br /&gt;If you have any good tips or hints concerning Bridge Crossing, place them here, ... if you have any screenshots or anything else you'd like to place here, notify me.&lt;br /&gt;&lt;br /&gt;Hooah&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101485113353922435-8059160170335613865?l=aagbc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aagbc.blogspot.com/feeds/8059160170335613865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101485113353922435&amp;postID=8059160170335613865&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/8059160170335613865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/8059160170335613865'/><link rel='alternate' type='text/html' href='http://aagbc.blogspot.com/2008/03/main-bridge-crossing.html' title='Main Bridge Crossing'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101485113353922435.post-7424205363218685040</id><published>2008-03-14T08:43:00.001-07:00</published><updated>2008-12-11T03:42:15.862-08:00</updated><title type='text'>Upper Stairs Dropshot</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: justify;"&gt;To practise this shot, ... Open console ~ in main menu and type OPEN BRIDGE When map is running, open console (~) again and type CLASS G Now you have the M203 grenade launcher.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;You can follow you 203 nade's flying path by opening your console again and type BIND P VIEWCLASS PROJECTILE By shooting your nadelauncher now, and by pressing P after hitting the trigger, the 203 nade will be followed. You can apply any key to this action, I chose P voor Projectile. This will also work with rockets.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WQ7IMecbBVQ/R9lZbCGoubI/AAAAAAAAAeU/d3EuLEiF4t0/s1600-h/Target+Upper+Stairs+-+step+1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_WQ7IMecbBVQ/R9lZbCGoubI/AAAAAAAAAeU/d3EuLEiF4t0/s200/Target+Upper+Stairs+-+step+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5177267567595141554" border="0" /&gt;&lt;/a&gt;First stand against the wooden board and aim directly in the middle of it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WQ7IMecbBVQ/R9lZbyGoucI/AAAAAAAAAec/GEOzsGd4gA4/s1600-h/Target+Upper+Stairs+-+step+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_WQ7IMecbBVQ/R9lZbyGoucI/AAAAAAAAAec/GEOzsGd4gA4/s200/Target+Upper+Stairs+-+step+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5177267580480043458" border="0" /&gt;&lt;/a&gt;Then turn around and aim next to the tower,... just let your HUD (yellow dot) lay and relax against right side of tower, next to that point. (Also shown in next picture where it's zoomed in).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WQ7IMecbBVQ/R9la0SGouhI/AAAAAAAAAfE/Y3RvEp1reuI/s1600-h/Target+Upper+Stairs+-+step+3+-+zoomed.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_WQ7IMecbBVQ/R9la0SGouhI/AAAAAAAAAfE/Y3RvEp1reuI/s200/Target+Upper+Stairs+-+step+3+-+zoomed.jpg" alt="" id="BLOGGER_PHOTO_ID_5177269100898466322" border="0" /&gt;&lt;/a&gt;After laying your HUD against the towers point, move it up as shown on this picture. If you look closely you see me using all 3 points. Indicated with arrows.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WQ7IMecbBVQ/R9lZeCGoufI/AAAAAAAAAe0/1IcGMb5SyjY/s1600-h/Target+Upper+Stairs+-+step+5+final+result.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_WQ7IMecbBVQ/R9lZeCGoufI/AAAAAAAAAe0/1IcGMb5SyjY/s200/Target+Upper+Stairs+-+step+5+final+result.jpg" alt="" id="BLOGGER_PHOTO_ID_5177267619134749170" border="0" /&gt;&lt;/a&gt;After hitting the trigger, this will be your final result. Keep practising!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101485113353922435-7424205363218685040?l=aagbc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aagbc.blogspot.com/feeds/7424205363218685040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101485113353922435&amp;postID=7424205363218685040&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/7424205363218685040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/7424205363218685040'/><link rel='alternate' type='text/html' href='http://aagbc.blogspot.com/2008/03/to-practise-this-shot_14.html' title='Upper Stairs Dropshot'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WQ7IMecbBVQ/R9lZbCGoubI/AAAAAAAAAeU/d3EuLEiF4t0/s72-c/Target+Upper+Stairs+-+step+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101485113353922435.post-2303671171355437556</id><published>2008-03-14T08:42:00.001-07:00</published><updated>2008-12-11T03:42:16.188-08:00</updated><title type='text'>Ass 2 Def Spawnshot</title><content type='html'>&lt;div style="text-align: justify;"&gt;To practise this shot, ... Open console ~ in main menu and type OPEN BRIDGE When map is running, open console (~) again and type CLASS G Now you have the M203 grenade launcher.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;You can follow you 203 nade's flying path by opening your console again and type BIND P VIEWCLASS PROJECTILE By shooting your nadelauncher now, and by pressing P after hitting the trigger, the 203 nade will be followed. You can apply any key to this action, I chose P voor Projectile. This will also work with rockets.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKSGoumI/AAAAAAAAAfs/d17jzcr1RUY/s1600-h/Ass+2+Def+Spawn+shot+-+step+1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKSGoumI/AAAAAAAAAfs/d17jzcr1RUY/s200/Ass+2+Def+Spawn+shot+-+step+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5177292568599771746" border="0" /&gt;&lt;/a&gt;First get your ass over to this little weed here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKiGounI/AAAAAAAAAf0/sR1sT3q8wRI/s1600-h/Ass+2+Def+Spawn+shot+-+step+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKiGounI/AAAAAAAAAf0/sR1sT3q8wRI/s200/Ass+2+Def+Spawn+shot+-+step+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5177292572894739058" border="0" /&gt;&lt;/a&gt;Then look down and make sure you crouch right on top of it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKiGouoI/AAAAAAAAAf8/Pd93Pc_N2f4/s1600-h/Ass+2+Def+Spawn+shot+-+step+3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKiGouoI/AAAAAAAAAf8/Pd93Pc_N2f4/s200/Ass+2+Def+Spawn+shot+-+step+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5177292572894739074" border="0" /&gt;&lt;/a&gt;See those 2 trees? Well, ... aim right in between them. The Next picture will show you exactly how to aim.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKyGoupI/AAAAAAAAAgE/x_T6nRluN3U/s1600-h/Ass+2+Def+Spawn+shot+-+step+3+zoomed.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKyGoupI/AAAAAAAAAgE/x_T6nRluN3U/s200/Ass+2+Def+Spawn+shot+-+step+3+zoomed.jpg" alt="" id="BLOGGER_PHOTO_ID_5177292577189706386" border="0" /&gt;&lt;/a&gt;I used to T-shaped HUD for this one.  As you can see, you can perfectly line this HUD on top and between both trees. Now hit the trigger 15 second after the round starts. Mostly this will be like 4.45 or 9.45 minutes. Depends on server settings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WQ7IMecbBVQ/R9lwNiGouqI/AAAAAAAAAgM/z0vGLPfsGro/s1600-h/Ass+2+Def+Spawn+shot+-+step+4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_WQ7IMecbBVQ/R9lwNiGouqI/AAAAAAAAAgM/z0vGLPfsGro/s200/Ass+2+Def+Spawn+shot+-+step+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5177292624434346658" border="0" /&gt;&lt;/a&gt;Your nade will land and hit exactly in the middle of the defence towers arch and hit anyone heading for the bridge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101485113353922435-2303671171355437556?l=aagbc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aagbc.blogspot.com/feeds/2303671171355437556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101485113353922435&amp;postID=2303671171355437556&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/2303671171355437556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/2303671171355437556'/><link rel='alternate' type='text/html' href='http://aagbc.blogspot.com/2008/03/to-practise-this-shot.html' title='Ass 2 Def Spawnshot'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WQ7IMecbBVQ/R9lwKSGoumI/AAAAAAAAAfs/d17jzcr1RUY/s72-c/Ass+2+Def+Spawn+shot+-+step+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101485113353922435.post-5960398744663631196</id><published>2007-08-18T08:10:00.000-07:00</published><updated>2008-08-18T08:15:52.063-07:00</updated><title type='text'>BC 203 Practice II - Vids</title><content type='html'>Some vids:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wYC-xZpqxkU&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/wYC-xZpqxkU&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oO3HBnZ4rgY&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/oO3HBnZ4rgY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101485113353922435-5960398744663631196?l=aagbc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aagbc.blogspot.com/feeds/5960398744663631196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101485113353922435&amp;postID=5960398744663631196&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/5960398744663631196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/5960398744663631196'/><link rel='alternate' type='text/html' href='http://aagbc.blogspot.com/2008/08/bc-203-practice-ii-vids.html' title='BC 203 Practice II - Vids'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101485113353922435.post-954681536688313859</id><published>2007-08-18T07:33:00.000-07:00</published><updated>2008-08-18T08:10:11.545-07:00</updated><title type='text'>Bridge Practice Off-line</title><content type='html'>&lt;span style="font-style: italic; color: rgb(204, 204, 204);font-family:arial;" &gt;Hooah,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(204, 204, 204);font-family:arial;" &gt;The best way pf practising maps is to do this off-line. For this you need to open the specified map first. You can do this by opening your console and type OPEN BRIDGE,... in this case.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(204, 204, 204);font-family:arial;" &gt;Bridge is know well for it's M203 Drop and Spawnshots. Its alomost getting annoying. So in order not to stay behind, and like they say, "If you cant beat them, Join them!", I have some little tips here myself in order to practise those devilish Drop and Spam shots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(204, 204, 204);font-family:arial;" &gt;Note : This will all be history when the AA3.0 release arrives.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(204, 204, 204);font-family:arial;font-size:180%;"  &gt;Taking BC as the example now, lets try this:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" class="posttext" &gt;&lt;span style="font-weight: bold;"&gt;All commands must be typed in exactly as shown. One typo, and it will not work.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;x&gt;&lt;/x&gt;&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;&lt;#&gt;&lt;/span&gt; are variables. All commands must be entered through the console. To open the console, press the tilde key (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;~&lt;/span&gt;).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" &gt;Open console&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" class="posttext" &gt;(&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;~&lt;/span&gt;)&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" &gt; and type &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;OPEN BRIDGE&lt;/span&gt;. While in game open console&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" class="posttext" &gt;(&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;~&lt;/span&gt;)&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" &gt; again and type : &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;CLASS G&lt;/span&gt;. That will give you the m203. Type &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Deathstalker&lt;/span&gt; in order to get unlimted ammo and God mode.&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" &gt; The we need to bind a key to &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:arial;color:blue;"  &gt;ViewClass Projectile&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" class="posttext" &gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="posttext"&gt;&lt;span class="posttext"&gt;To do this bring down console&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" class="posttext" &gt;(&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;~&lt;/span&gt;)&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" class="posttext" &gt;&lt;span class="posttext"&gt;&lt;span class="posttext"&gt; and type:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" &gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;BIND P VIEWCLASS PROJECTILE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Shoot a 203 nade and press the key you set to viewclass projectile, in this case &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;P&lt;/span&gt;. It will make the camera follow the 203 nade. Press the key (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;P&lt;/span&gt;) again to go back to your character. You can also use &lt;/span&gt;&lt;span style=";font-family:arial;color:blue;"  &gt;ViewClass AGP_WeaponPickup&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" &gt; to make the camera switch to thrown grenades.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(204, 204, 204);font-family:times new roman;" &gt;Another and maybe easier way is this:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(204, 204, 204);font-family:times new roman;" &gt;Type To view your nades you have to go into your user.ini file and change P=viewclass projectile. Then open bridge offline by typing "start bridge" in console. Then type "class g" then type "deathstalker" this will give u god mode &amp;amp; unlimited ammo. Now when you fire a grenade press "P" to view it, then press "P" again to go back to character. This only works offline so it is not a cheat, it cannot be used on a server.&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:arial;color:green;"  &gt;&lt;span style="line-height: normal;font-size:18;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://forum.americasarmy.com/viewtopic.php?t=127"&gt;Check here in order to see all AA Console Commands&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some more Single Player Commands&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial;" &gt; &lt;/span&gt;&lt;span style="line-height: normal; color: rgb(204, 204, 204);font-family:arial;font-size:7;"  &gt;[a3]&lt;/span&gt;&lt;br /&gt;&lt;ul style="color: rgb(204, 204, 204);" face="arial"&gt;MPCheat BehindView &lt;&gt; - 3rd person view on/off&lt;br /&gt;FreeCamera &lt;&gt; - For 3rd person view, independently rotating view on/off.&lt;br /&gt;Fly - To fly&lt;br /&gt;Ghost - To fly through objects&lt;br /&gt;God - God mode&lt;br /&gt;Phil - God mode&lt;br /&gt;Entropy - God Mode&lt;br /&gt;FOV &lt;#&gt; - Changes field of view (90 is default)&lt;br /&gt;PlayersOnly - Toggles freezing effects (Ex: muzzle flash, grenades)&lt;br /&gt;Slomo &lt;#&gt; - To change time rate (1 is default)&lt;br /&gt;SetSpeed &lt;#&gt; - To change player speed (1 is default)&lt;br /&gt;SetJumpz &lt;#&gt; - To change player jump (325 is default)&lt;br /&gt;Walk - Returns you back to the ground. Counters fly/ghost&lt;br /&gt;DeathStalker - Toggle unlimited ammo on/off&lt;br /&gt;SetCameraDist(#) - Set camera distance&lt;br /&gt;CheatView &lt;x&gt;&lt;/x&gt; - See what actor X's view is&lt;br /&gt;Changesize &lt;#&gt; - Change players size (1 is default)&lt;br /&gt;ViewSelf - Target Camera on player&lt;br /&gt;WpnRecoil - Toggle recoil on/off&lt;br /&gt;Judas - Toggle perfect accuracy&lt;br /&gt;Teleport - Teleports your player to the place on the map you are looking. Doesn't go through the fog and don't look up high unless you have god mode enabled, or want to die.&lt;br /&gt;SwitchLevel &lt;mapname&gt;&lt;/mapname&gt; - Goes to the map specified&lt;br /&gt;FreezeFrame &lt;#&gt; -Freezes the frame after X amount of seconds&lt;br /&gt;LockCamera - Detaches the player from the camera. The camera sits where the player was last looking and the player is free to roam&lt;br /&gt;SetGravity &lt;#&gt; - positive # for antigravity, negative # for standard gravity. -1000 is default&lt;br /&gt;ViewBots - Views from the next summoned character&lt;br /&gt;ViewClass &lt;class&gt;&lt;/class&gt; - Goes to the specified class of character&lt;br /&gt;KillPawns - Removes all practice dummies &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101485113353922435-954681536688313859?l=aagbc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aagbc.blogspot.com/feeds/954681536688313859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101485113353922435&amp;postID=954681536688313859&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/954681536688313859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101485113353922435/posts/default/954681536688313859'/><link rel='alternate' type='text/html' href='http://aagbc.blogspot.com/2008/08/bridge-practice-off-line.html' title='Bridge Practice Off-line'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
